The event was busy, guests traveled from as far as Canterbury and Cambridge to play our games. (Thank you!) We were overwhelmed by the interest and we welcomed everyone with drinks, cookies and controllers. With only three hours in which to play games and so many playtesters, not everyone got to play all the games. However everyone seemed satisfied with what they got out of the day and we ended the event with some celebratory drinks at the pub.
|Thank you Ashley for the picture!|
Some things that worried me before playtesting day were settled. My game has a strange navigation system that might be more intuitive for tablets but on PC might seem a bit esoteric. However the instructions were clear to almost all players and after two minutes they could control the device with ease. To be absolutely sure, I might add an extra line of text to go with the current animations.
While I like everything being diegetic, it will also be easier to include a system that makes it clearer what objects can and can't be interacted with as some players would resort to clicking on everything. This might not need to be the case in the tablet version but for PC, the platform on which it is being graded, it will make interactions smoother. Also, I will have to add in the option to read handwriting as typed text as some players had difficulties with a few words.
The overall feedback was fantastic! After finishing the game I would ask my playtesters: "What do you think happened?" What a relief it was to hear them relate back to me what I was trying to say! Everyone understood my main point while reacting differently to it, the more observant players would go deeper into the story, others caught the references to surrealists and romantics. One of the playtesters, Adam, put it wonderfully: There are many layers to the story. Not everyone will explore the deepest layer but everyone got the overarching concept.
I'd like to thank everyone who took the time to play my game:
Negin Aminy Raouf
Your feedback is helping me greatly in polishing up this game. And apologies to those that wished to play but where cut short by the time. Drop me an e-mail and I'll be happy to send you the prototype.
With so much to do, us masters are living 24/7 in the labs while we all finish up our games. Wish us luck!